The first two hits have low knockback, which allows them to connect reliably with the third hit. His pummel is very quick and can deal some extra damage before a throw. The changes to hitstun canceling overall help Kirby, strengthening his ability to combo opponents. He can swallow anything with his gigantic mouth, then spit it out as ammo. He apparently even does his own cooking. Nightmare is a powerful entity that serves as the final boss in both Kirby's Adventure and its remake. When coupled with its, The Spin Kick from the Fighter ability. ", just like his down taunt. His momentum canceling abilities, combined with his light weight, give him one of the worst survivabilities in the game. Kirby sucks up his opponent. Kirby's throws are based on attacks used by the, The punch version of the Arm Throw from the Fighter ability. Kirby's down throw is a good damage-racker, and is able to chain throw fastfallers at low percents. All of Kirby's animations are variations of the Kirby Dance, performed when he completes a level in his games. Depending on what character he copies, the gained neutral special has the potential to greatly improve his kit – whether from an effective projectile like Falco's Blaster or Luigi's Fireball, or a massively beneficial and versatile technique like Monado Arts. Final Smash: Ultra Sword Kirby swings a sword that's way bigger than he is. It does, however, make Kirby slightly easier to combo himself, especially due to his increased weight, fall speed and gravity. Kirby wearing an Ability Hat he copied from Charizard. An effective combo starter on grounded opponents and, due to the last hit being a weak meteor smash, it is a useful edge-guarding option, especially since its low ending lag makes it relatively safe to use off-stage. Aside from his average dashing speed, his mobility is poor: he walks slowly and has low traction, while having the fourth-slowest air speed and falling speed, and the third-lowest gravity, but high air acceleration, being the 15th highest. A final boss is the last boss of a game or sub-game. Kirby (Japanese: カービィ, Kābī) is the main character of the Kirby series of games. Despite this, Kirby has weaknesses, in particular his poor mobility and approach options, that bring him down as a character. Update 1.1.0 brought about further buffs: neutral attack's second hit connects into neutral infinite better; neutral infinite's finisher had its start-up lag decreased; forward throw was re-purposed into a useful combo starter like in Brawl; and Inhale's start-up and ending lag were decreased. He has a fast grab with above average range. This has made Kirby a popular choice for beginners to learn with. After the battle between the two, the victor revives the fallen loser, and the two fighters celebrate and wave to the crowd when suddenly, the Subspace Army attacks Peach and Zelda, who were watching their match, and both come to their aid. Meanwhile, the two princesses are captured by Petey Piranha, and are thrown into separate cages. Kirby's grab game is similarly effective, as he boasts a fast grab, an effective pummel, and a set of useful throws. Lastly, the overall slower pace of the game combined with his improved range makes it a lot harder for his opponents to zone him out. Some time after that, Kirby and the others pursue the Ancient Minister in a desert, trying to stop him from detonating another Subspace Bomb. However, Komota later scored an upset by defeating Ally at Frostbite 2017 and placing 33rd at said tournament. This is a big drop from his placement in Brawl, where he was ranked 20th out of 38 characters, and is similar to his bottom-tier placement in Melee. Ultimate. Smash 4's adjusted mechanics have both helped and hindered Kirby. After defeating them, the Falcon Flyer, and the Halberd (now under Meta Knight's control) land in front of them, and they all join forces to defeat the Subspace Army. It KOs middleweights at 158% from anywhere on Final Destination in the. Despite their best efforts, the bomb still explodes, and they barely managed to escape it (Kirby flies on a Warp Star with Pit and Link on it while Mario rides on Yoshi). While near the edge of Final Destination, its clean hitbox KOs middleweights at 115% in the. The damage depends on the opponent's position from Kirby. Being light and floaty, Kirby cannot endure strong hits at high percents. While near the edge of, A bicycle kick. Kirby has achieved average tournament representation and some degree of success: Poyo, Triple R and Prince Kirby have each won numerous local tournaments and continue to place very well at them in singles and doubles play, while MikeKirby and K.I.D.Goggles have collectively achieved a handful of notable results at regional and national tournaments. Kirby's best aerial attack by far is his back aerial, one of his most versatile and useful attacks and is a staple part of his metagame. It also emits a shockwave upon landing, making it difficult to punish if not at point-blank range. The attack can be followed by a grab or a dash attack for extra damage, or a KO move, usually a forward smash, and has greater setup potential if the opponent trips, Based on the Break Spin from the Yo-Yo ability in. Kirby generally does well against characters he can crouch under most of their moves, can combo with ease, have difficulty hitting him, or have some combination. Rage further compounds these issues, as Kirby will be launched even earlier, while he will typically not endure long enough in order to take advantage of it. Up Smash: 18.0 % (25.2 %) Kirby does a backward somersault with a kick. A good juggling move and can be followed by another up tilt, a back air, or an up air, depending on the opponent's percentage. If he lands on the ground during the attack, he delivers a unique grounded double-sided … The back hitbox is useful for punishing rolls behind Kirby. Kirby backflips while doing an upward kick, similar to Fox's up smash. The release of Bayonetta and Corrin also hurt him since they too proved to be tough matchups for Kirby. Kirby is ranked 50th out of 55 on the current tier list, thus going into the F tier. It has limited availability in all games that it appears in. Others, however, think that he is underrated and that he should be ranked relatively higher due to his excellent combo game, good kill power and great edgeguarding. Throws a scorpion kick. While near the edge of Final Destination, it KOs middleweights at 160% in the, The attack of the same name from the Ninja ability. It has surprisingly good range compared to many other characters' edge attacks. After defeating Petey, Wario appears carrying a giant gun called the Dark Cannon, turns the princess Kirby didn't save into a trophy, and runs off with her. Kirby's poor mobility not only makes it significantly difficult for him to approach and pressure opponents, but also makes him susceptible to fast characters like Sonic, or those with disjointed hitboxes like Marth and Cloud. Final Smashes are incredibly powerful in comparison to most other attacks, generally leaving the user invincible for the move's duration, and, if properly executed, usually have the capacity to KO at least one opponent. His up aerial is a decent juggler and has good combo potential, but its power was nerfed from Melee; it can no longer KO reliably under 150% unless near the upper blast line. Kirby also slightly benefits from the new shield mechanics brought about by updates 1.1.0 and 1.1.1, as they make down aerial's multiple hits and Stone's high damage output and hitlag much more reliable at pressuring shields. However, Kirby has noticeable flaws. Every single final smash attack in Super Smash Bros Ultimate for Nintendo Switch in 1080p & 60fps. It slightly moves Kirby forward and can be angled. Kirby's special moveset has some interesting options. A very useful juggling option, it can also be used for continuing a combo due to its low landing lag. His considerably faster dashing speed improves his approach, while some less reliable moves like Inhale and down aerial have been given new utility, with the former being faster and the latter connecting better due to using the autolink angle and its landing hit has less knockback and launches higher, making it better for combos, and forward and back throw are also more useful for combos due to the former's new angle and reduced ending lag, and the latter also has received KO potential thanks to its altered knockback, increasing its versatility overall. Spins to turn his back to the screen and then briefly wiggles, does a front flip to face the screen, and then holds his arm up. However, it deals less damage and takes longer to revert to normal, which makes it much riskier to use off-stage. Kirby has seen significant improvements to his aerial game, his recovery, his grab, and his hitboxes/range. This attack is somewhat similar to Ike's Aether. The ascending slash is stronger, and the move in general grants Kirby greater vertical recovery. Kirby does three spin kicks. High knockback and has. The ending lag makes it impractical for offstage use. Neutral aerial's long duration and short landing lag allow him to protect himself when landing, while forward aerial is an excellent all-around attack for combos, edgeguarding, and KOing at high percentages. Kirby spins in place, dealing damage with his arms and legs. After going through Subspace alone and reviving some of the fighters along the way, Kirby finds Ganondorf's trophy. [1] Makiko Ōmoto returns as his voice actor with new voice clips, sounding more akin to his appearances from Kirby's Return to Dream Land onward. Kirby is one of the lightest and floatiest characters in the game, and his recovery, despite its distance, is linear and predictable. Kirby (カービィ, Kirby) is a playable character in Super Smash Bros. 4. Smash Ultimate 8 Player final smash playlist! In these games, Nightmare takes control of the Fountain of Dreams in an attempt to extend his control over Drea… Kirby then helps the others fight Tabuu. 12% (clean), 10% (mid), 8% (mid-late), 6% (late). A Final Smash is considered to be the ultimate finishing attack in the Super Smash Bros. series, first appearing in Super Smash Bros. Brawl. The move is based on Kirby's Cook ability from Kirby Super Star and Kirby & The Amazing Mirror. Hops a bit to look towards the left, then hops again, returning to normal position. The Subspace Gunship, commanded by Bowser and Ganondorf, appears out of a large sphere of Subspace where the Isle Of The Ancients used to be, and after destroying the Halberd, tries to attack 4 smaller ships emerging from its wreckage. Final Smash 2 Ultra Sword 3% (stun), 5% (hit 1), 2% (hits 2-9), 16% (hit 10) While near the edge of Final Destination in the, 5% (ascent), 2% (descent), 5% (landing), 6% (shockwave), 15% (blade), 10% (projectile), 5% (Kirby). However, due to his continually sparse results after Frostbite 2017, Kirby has since dropped to 50th on the fourth and current tier list. His neutral special move, Inhale, gives him the unique ability to copy the neutral special moves of his opponents. His neutral aerial is his worst aerial and is often considered one of the worst aerial attacks in Brawl. Final Smash 1 Cook Kirby Varies Kirby pulls out a big pot and sucks in anyone nearby. Without the ability to momentum cancel, Kirby's already poor endurance has been further reduced, although he had poor momentum canceling in Brawl, and his higher weight somewhat compensates for it. and Ganondorf. Kirby gets up then spins around, kicking. Make sure the first swing connects with an opponent, or nothing else will happen. As with his transition from each new Smash game as well as with most of the returning veterans, Kirby's damage output has been decreased. He is countered by three characters, soft countered by seven, and has twelve even matchups. Kirby also has a far reaching and generally safe recovery, disproportionately far disjointed reach in his attacks, fast and solid tilts, an all-purpose attack in his back aerial, solid edge guarding capabilities, and both fast and very powerful finishers (with his forward smash being especially effective). Kirby jumps straight up and falls straight down with a curved blade, cutting anyone he comes in contact with on the way up and meteor smashing anyone he comes in contact with on the way down. Due to unused animations discovered via hacking, the ability to charge Kirby's Hammer was originally intended for, At a total of 80, Kirby has the most sound clips of any character, with his amount of clips being rivaled only by the. Can be angled. Kirby does a flip kick in midair, similar to his up smash. Kirby has above average reach in his attacks for a character of his size, with many disjointed hitboxes, and a strong combo ability, with his forward throw, forward tilt, up tilt, and up aerial all being great damage rackers and setups. Hammer Flip is very powerful, especially when fully charged. Then, he would use the Ultra Sword as a Final Smash. For the last swing, the sword grows even larger and launches any victims. It is useful as a surprise KO move, and on stages with water, where he can easily land a hit on swimming opponents. Conversely, he soft counters 9, and counters 5. It is considered his best KO move, along with his back aerial. Kirby does a quick roundhouse kick forwards. Ultimate. He can jump up to six times (five in the air, one on the ground), enabling him to edgeguard opponents for an exceedingly long time and at great distances, all the while being able to recover once the deed is done. Kirby is a simple character suitable for beginners, and this can be observe… Kirby's range is also mediocre at best, and his strongest moves happen to be his slowest, making it difficult for him to KO opponents outside of edge-guarding or without a set-up. Of all the characters shown, Kirby appears to be almost completely unchanged graphically. They then see Bowser, who escapes to the Halberd after avoiding Mario and Pit's attacks. Hammer Flip (Side + B) – Delivers a powerful hammer attack that can launch foes. Kirby gets up, then kicks on one side, then the other. Joined Nov 7, 2013 Messages 264. Each fighter has their own Final Smash, which can be unleashed by acquiring the Smash Ball and then using a Neutral special move. When Kirby does a taunt, his Copy Ability gets discarded. Performs a legsweep. For a gallery of Kirby's hitboxes, see here. Outside of his back aerial, his aerial attacks suffer from a combination of high startup and ending lag, poor knockback, and poor range. His hovering ability lets him fly through the air with ease. Kirby can also perform "Cuttercide" by using Final Cutter in midair and bringing down an opponent, where both players will usually die. Kirby performs a scorpion kick upwards. Due to Kirby's meager tournament results and his glaring weaknesses some smashers claim that he should be even lower due to his overwhelming weaknesses with ESAM ranking him as the 3rd worst character in the game, putting him below King Dedede, Wii Fit Trainer, Zelda and even below Jigglypuff, who is widely considered to be the worst character in the game, as well as Raito and Dabuz claiming that he's the absolute worst character in the game. Usually to put some space between the opponent. He's so round, he's sometimes treated like a ball. His jumps are very low on their own, but he boasts six of them – tied with Jigglypuff and Meta Knightfor the most jumps in the game. Due to the considerable nerfs Kirby received in his transition from Brawl, he has always been considered a non-viable character within the SSB4 metagame, even in spite of game updates noticeably buffing him. Kirby can also perform Kirbycide by walking off the stage with the opponent in his mouth. series. sound clip is taken directly from his taunt in, King Dedede & Kirby: [Specials: Direct] Attack +21, King Dedede (Kirby Super Star): [Leg] Attack +28, Kirby (Kirby 64: The Crystal Shards): [Body, Spin] Attack +22, Kirby (Kirby Air Ride): [Arm, Leg] Attack +17, When Kirby misses with a dash grab, he enters an animation similar to when he misses an enemy with the Suplex ability in, Kirby's helpless animation is the same pose he takes when he falls a long distance in most, Kirby's Wii remote selection voice clip is from his, In the game's 2006 E3 trailer, Kirby is seen using his aerial. His down special move, Stone, is powerful and can KO at high percents and leaves him invulnerable to attacks, but it has high ending lag, is predictable, and an opponent can punish him with a grab. This complicates matchups against campy characters with solid projectiles, such as Falco and Pit. Using his down aerial on Fox in Super Smash Bros. for Wii U. Kirby getting meteor smashed by Mario's forward aerial. Due to this, his tier placement has been widely debated, with some players believing he should be placed slightly higher due to niche matchups against much higher tiered characters, such as Zero Suit Samus and Fox. Although his intention was not to make it the final … His jab and forward tilt are both fast and effective close-quarter attacks, while up tilt is a highly versatile attack which combos into itself cleanly. The super tough pink puff crashes into the fray! Kirby has a decent matchup spread overall. He is also very vulnerable to juggling, due to his aforementioned slow falling and air speeds. * Ultra Sword is used to end the first part of Magolor's fight. Despite having an average damage output and very low base knockback, it has very high knockback growth. Complementing his six jumps, Kirby has effective aerial attacks as well. This resulted in Kirby's already scarce results to become even worse than before. Suddenly, Kirby appears from behind and uses Final Cutter to sever the arm, and revives the pair's trophies in the process. However, it can be edgehogged rather easily, it is too slow to be used effectively for camping, and experienced players will be able to shield the wave without much difficulty. There are a few changes to the animation, but in general it’s exactly the same as it was in Super Smash … Overall, Kirby tends to run hot and cold, similarly to Luigi. For Kirby's Final Smash, he swings a sword that's waaay bigger than he is. However, he tends to struggle against characters who can outspeed him at most departments, such as Meta Knight, or camp him, such as the Ice Climbers and Olimar. Final Cutter (Up + B) – Jumps high into the air, striking on the way up and on the way down. Despite this, Kirby's mobility is very poor in the air and only average on the ground, giving him a mediocre mobility overall: he has the twenty-first slowest walking speed, thirty-eighth fastest dashing speed, and a decently quick initial dash. Update 1.1.4 brought out another minor buff, as hard tripping now grants Kirby 5 frames of invincibility. After the scuffle however, Kirby finds a mysterious badge that fell off Zelda/Peach's trophy. The changes to aerial grab releases, however, now make him much less vulnerable to those kinds of followups. His down aerial is a meteor smash, and is useful for "dragging down" opponents recovering vertically, and Kirby can easily recover. He then transitions into a second, unnamed form that is replaced by Magolor Soul in Extra Mode. Can absorb ~18%. This is our true HD (1440p 60fps) showcase of every character's Final Smash in Super Smash Bros. Once you have mastered Kirby's jump and are comfortable with his Air Attacks, Meteor Smashing is the final step at maximizing Kirby's lethal potential. It functions as a sex kick, but also has the lowest amount of start-up lag out of Kirby's aerials, due to it coming out on frame 6. He rings his bell. The Fury Stomp from the Suplex ability. Unfortunately, a wary opponent will be able to shield and punish rather easily. Upon exploring his hideout they see a hole in the wall, and decide to enter it. From SmashWiki, the Super Smash Bros. wiki, This article is about Kirby's appearance in, When Kirby uses any of his side special moves off-screen and is shown in the. Make sure that first swing hits, though, or nothing else will happen! Side Smash: 18.3 % (25.2 %) A forceful side kick toward the direction Kirby is facing. When Kirby descends from Final Cutter, a meteor smash hitbox is produced, making it useful for edge-guarding from above. Kirby performs a drill kick downward. Welcome to Kirby’s cooking class! It can hit behind Kirby, while its clean hitbox deals respectable damage and has very high knockback growth like forward smash. Other attacks, namely his up smash, down smash, back aerial, back throw and up throw, were given more KO power – and this can be better taken advantage of in the new environment of Smash 4, in the absence of momentum cancelling and the presence of rage. Said attack will be replaced with the Final Smash. Forcerounds Smash Journeyman. Kirby also has a strong grab and throw game as well. When Mario attempts to stop the bomb, he is ambushed by a giant cannonball and is blasted away from the stadium. Dangerous when fully charged. Its clean hitbox also deals respectable damage and has very high knockback growth, which makes it a potent KOing option. If the first swing hits, he'll keep going with a combo of lightning-fast slices, dealing tons of damage. Kirby's air mobility as also taken a hit as his air acceleration is lower, and unlike most returning veterans, his air speed has been decreased, which hindering both his recovery and ability to escape aerial pressure. The changes to locks also benefits him as he can use his jab and down tilt to lock his opponents and build up a lot of damage. One of Kirby's strong aspects is his ground game. However, due to characters of higher tiers having more prominent strengths, and the flaws of Kirby's poor endurance along with speed, he dropped to 16th in the fourth one, 19th in the sixth edition, and to 20th in the seventh and eighth versions. Kirby's special moves have varying degrees of usefulness. As of update 1.1.3, it is Kirby's strongest throw, and thus his most reliable one for KOing. Kirby has been buffed via game updates. The move generally hits best on the way up and at the very end of the attack. In the beginning, a trophy of Mario and Kirby are thrown into an arena, come to life, and have a friendly match. While not able to damage bosses like other one-time-use powers, it was able to suck in all minor enemies that are on-screen to turn them into healing fooditems. However, it has a sourspot behind Kirby that cannot reliably KO. Nevertheless, Kirby has been significantly buffed overall, resulting in him going from arguably the worst character in Melee to an average character in Brawl. Brings his arms down twice, does a cartwheel, and then holds his arm up. This flip-book animation of Scorpion performing a Final Smash on Kirby in Smash Bros. He is once again voiced by Makiko Ōmoto, using some recycled voice clips from Melee, while providing some new, slightly lower-pitched voice clips akin to his appearances in the Kirby: Right Back At Ya! anime. Back throw can KO on the ledge at high percentages, and up throw can KO even earlier off the top (especially if he lands on a platform with it. For other uses, see Kirby. Since then, Kirby has failed to make a significant impact at tournaments as he hardly has any tournament representation outside of Komota who never places high at supermajors. Kirby is a lightweight character with slow fast fall speed, making him difficult to combo but easy to KO once a hit lands. His jumps are very low on their own, but he boasts six of them – tied with Jigglypuff and Meta Knight for the most jumps in the game. A spinning roundhouse kick. His poor air speed prevents him from being able to maneuver in the air well despite being an air-based character (his back aerial is his most used attack and all of his throws send his opponent upward), limiting his edgeguarding ability, and combined with his poor dashing speed and lack of a solid projectile, creates difficulty approaching and dealing with opposing camping. Kirby does a spinning split kick onto the stage. Has incredibly high ending lag, making it near unusable offstage, and delivers mediocre knockback and range. Kirby's mobility and approach are very poor, as he is slow, floaty, and lacks an effective projectile. Nov 11, 2013 #14. Its clean hitbox also deals the most damage out of his aerials, and possesses very high knockback growth, which make it a viable KOing option. Creates a shock wave when landing. His light weight is both advantageous and disadvantageous; he is less vulnerable to chain throws (including King Dedede's down throw), but he also gets launched farther when hit, making him easier to KO. He was confirmed during the E3 Nintendo Direct on June 11th, 2013. Final Smashes performed correctly will give the player a great advantage, and may help to catch up to others or cement a commanding l… The first two hits deal weak knockback to lead into the last hit, which delivers below-average knockback. Kirby lacks a solid projectile, and his only projectile, the wave produced from Final Cutter, is slow and predictable. Deals more damage overall and its shockwave sends rocks flying outward. Update 1.0.6 improved up and down smashes' KO potentials; re-purposed down throw into a viable damage racking option; and decreased Inhale and Hammer Flip's ending lag. His forward smash delivers high knockback and has low startup lag for such a powerful attack. 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